Star Wars Battlefront II Not Influenced By Disney According To EA

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As the debate surrounding loot boxes and microtransactions continues to rage, the company at the center of it, EA, has once again commented on the issue that arose with the launch of Star Wars Battlefront II. Star Wars: Battlefront II came out on November 17 and was timed for the Star Wars extravaganza related to the theatrical release of The Last Jedi.

Jorgensen also said that Star Wars Battlefront III is going to happen, but as yet they haven't decided when we'll get to play it.

The publication erroneously said Star Wars Battlefront 2 sold 9 million units during the quarter, but EA actually reported closer to 7m sales.

In his 6/10 review, our own Brett Phipps wrote: "Star Wars Battlefront 2 is a great game spoiled by a bad business model". Remember that Respawn-who was just acquired by EA-is working on an action-based Star Wars game. With EA still weathering the storm from the bungled release of that game, it may seem unusual that the publisher is already discussing its plans for future games in the franchise. The reboot of Battlefront sold 14 million copies by the end of the 2016 fiscal year, but its sequel's digital sales made up more of the overall total with 37% compared to 32%, which effectively gives more money to EA. But pesky gamers mucked it up when they complained that EA's loot boxes unfairly created a pay-to-win situation.


The controversy led to EA turning off the microtransactions, but that was only a temporary measure. That doesn't mean EA is in trouble, however, with $5.1 billion in projected earnings for the current financial year (ending March 31st).

"Our diversity in portfolio, platforms, geographies, and business models is the foundation of a robust business that enables us to deliver dependable cash flow", said Jorgensen, in a statement.

At the moment there's no hard date on when the microtransactions will be returning to the game, or whether they'll be retooled to take player criticisms and feedback into account.

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